Hello,
I just bought the Apparance on unreal marketplace. I noted that the line doesn’t show unless I hover over it. Also, when I tried to follow the tutorial, I needed to add a line on the left to set the descriptor of the resolve. It was the same on unreal 4.27 and on unreal 5 preview 2.
I’m using a NVIDIA GeForce GTX 1050 card with DirectX 12.0. My computer indicate that I have the latest driver installed and I don’t remember ever touching the parameters of my graphic cards.
It seems the un-highlighted Bezier lines and the semi-transparent operator selection highlight overlays (orange) are not drawing.
Obvious things to try are upgrade to latest graphics drivers and check your desktop DPI settings (Settings → Display → Scale and layout). Other than that I’m not sure yet, I might need your help investigating further.
Can you try zooming in fully (hold down Ctrl to override the zoom limiter) and see if there is any change?
I’m already using the latest graphics drivers. Zoomong on and out dosn’t change anything. The line are still hidden. I can only see them if I hover them.
Hmm, your selection highlight is working, I thought it wasn’t but you had the procedure itself selected so you could modify the default value. So, it looks like the operator input properties aren’t showing:
The wires and the properties are both associated with the operator instance input objects, so the issues have that in common.
I deleted the Apparence folder inside the Binaries folder you indicated. I then reopened my project but it didn’t change anything. I tried to uninstall the plugin from unreal and after the uninstallation, I checked that there where not any filesfrom the plugin in the Engine\Plugins\Marketplace folder. I then reinstalled the plugin but it also didn’t resolve the problem.
Just in case, I just downloaded and installed the latest version of the NVIDIA pilots that correspond to my graphic card. I tested the two version proposed (game ready and studio) but in both case, it didn’t resolve my problem.
Thankyou for trying these, and your patience. This is one of those ‘rare and difficult’ bugs to track down. One avenue to check is if there are any exceptions being thrown, but that would require you attaching Visual Studio to the running editor app (I’m don’t know if you are able to do that). Also, if it’s an anomaly in the XAML data driving the UI then that is actually live-editable and we could try a few things there, in-editor if you are in a position to try some things.
It seems that since you can hover over the lines that they are there but not rendering. I’m not sure why no inputs are showing in the property panel when you select an operator though.
Thank you for your answer. I’m indeed not sure of what you mean by attaching visual studio to the running editor app. If you have any instruction to do that, I can try on my side and post the result here.
Ah, ok, that’s the development tool (from Microsoft) that I use to develop it, that can be attached to show debugging information. It’s quite a lot to install and setup so I’ll look for a simpler alternative.
‘Apparance.Editor.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_64\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘F:\EpicGames\UE_4.27\Engine\Plugins\Marketplace\ApparanceUnreal\Binaries\Apparance\Editor\Apparance.Editor.exe’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_64\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_fr_b77a5c561934e089\mscorlib.resources.dll’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘F:\EpicGames\UE_4.27\Engine\Plugins\Marketplace\ApparanceUnreal\Binaries\Apparance\Editor\Apparance.Engine.dll’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘F:\EpicGames\UE_4.27\Engine\Plugins\Marketplace\ApparanceUnreal\Binaries\Apparance\Editor\Apparance.Core.dll’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘F:\EpicGames\UE_4.27\Engine\Plugins\Marketplace\ApparanceUnreal\Binaries\Apparance\Editor\Sharp3D.Math.dll’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\WindowsFormsIntegration\v4.0_4.0.0.0__31bf3856ad364e35\WindowsFormsIntegration.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero2\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero2.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.resources\v4.0_4.0.0.0_fr_31bf3856ad364e35\PresentationFramework.resources.dll’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Net.Http\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Net.Http.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationCore.resources\v4.0_4.0.0.0_fr_31bf3856ad364e35\PresentationCore.resources.dll’. Module was built without symbols.
‘Apparance.Editor.exe’ (CLR v4.0.30319: Apparance.Editor.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
The thread 0x4840 has exited with code 0 (0x0).
Ooh, thankyou. Hmm, nothing wrong there though.
Might need you to try some UI hacking in the editor. Can you try the following as an initial test:
Open Unreal+Apparance Editor as normal.
In Apparance Editor press Alt+F12 to enable debug/advanced functionality.
Expand the “Editor Development” bar at the bottom
Change to the “Procedure Graph UI” tab.
Scroll down to a section that is labelled <!-- CONNECTION -->
On the 6th line down change the StrokeThickness value from “1.5” to “5”
Press Ctrl+S to apply changes
See if anything appears in the graph.
Take your time with these changes to this data as Ctrl+S saves it to disk so if it doesn’t like it and crashes you may need to delete and redownload the editor app. (or you could take a backup copy of the files in the UI folder). Some errors are tolerated and the panel UI you are editing will go red with an error message until the error is fixed (edit the XAML and Ctrl+S again).
Basically most of the UI in the Apparance Editor is live editable and driven by these XAML files, this makes development much much easier and as a side effect we can try some stuff to work out if its the rendering or the internal app logic.
I modified the ProcedureGraphUI xaml file according to your instruction. It didn’t do anything. I reseted the strokeThickness to the original value.
Just an idea but you previously said that the UI use a library built in windows. Is there a way to check if this library is up to date? Else, as a temporary solution, maybe we can force an highlight of all the links even if the mouse doesn’t hover them?
It would only leave the problem of not being able to edit the nodes properties.
I did the modification you indicated. I opened a procedure from your example project. There was a resolve node with the number 3. The other two nodes have the number 2.
No problem, while I’m using unreal engine as a hobby, programming is part of my work. I understand how hard it is to debug some function and I can see how complex your UI is.
There was multiple lines with . I used the one just before the one with . Now, the property panel show the names of the input pins.
with just <Grid> to see if the opacity term is broken?
I think the wires use this too so if this is the issue can you try removing the Opacity term from this section of the Procedure Graph UI too: