Version 1.2.13 of the Apparance Plugin is out, with Unreal 5.5 support.
Demo version live on itch.io now.
Commercial version live on Fab now.
Release Notes
Features:
- UE 5.5 support
- Image contouring (experimental)
- Dynamic texture generation (experimental)
- Smart objects & handle UI (experimental)
Minor fixes & features:
- Apparance Editor can be opened properly from multiple running UE instances.
- Entities named and partitioned by world internally (needed for smart objects)
- Raytracing Visible Geometry flag for procedural geometry (optional RT reflections and shadows).
- Disable collision/nav completely for all non-navigation relevant instanced meshes (mesh buildings optim)
- Improved handling of collision & nav settings for instanced mesh placement.
- Index based ordering enforced in copy/pasted objects.
- Fix encoding enum buttons for file read string data operator.
- Fix material parameter application in standalone build.
- Fix material parameter binding refresh menu option
- Fix Integer parameter control jumping to large negative number
- Fix arc shape operator radius bug (shouldn’t consider z difference in start/centre)
- Fix issue saving procedure backups over files that have become read-only.
- Fix IsBusy check function accuracy issues
- Fix UE shutdown crash issues
- Fix Frame to World operator bug (invalid point generated where size is zero)