Unreal 5.5 update available now

Version 1.2.13 of the Apparance Plugin is out, with Unreal 5.5 support.
Demo version live on itch.io now.
Commercial version live on Fab now.

Release Notes

Features:

  • UE 5.5 support
  • Image contouring (experimental)
  • Dynamic texture generation (experimental)
  • Smart objects & handle UI (experimental)

Minor fixes & features:

  • Apparance Editor can be opened properly from multiple running UE instances.
  • Entities named and partitioned by world internally (needed for smart objects)
  • Raytracing Visible Geometry flag for procedural geometry (optional RT reflections and shadows).
  • Disable collision/nav completely for all non-navigation relevant instanced meshes (mesh buildings optim)
  • Improved handling of collision & nav settings for instanced mesh placement.
  • Index based ordering enforced in copy/pasted objects.
  • Fix encoding enum buttons for file read string data operator.
  • Fix material parameter application in standalone build.
  • Fix material parameter binding refresh menu option
  • Fix Integer parameter control jumping to large negative number
  • Fix arc shape operator radius bug (shouldn’t consider z difference in start/centre)
  • Fix issue saving procedure backups over files that have become read-only.
  • Fix IsBusy check function accuracy issues
  • Fix UE shutdown crash issues
  • Fix Frame to World operator bug (invalid point generated where size is zero)