UE5 float parameters can't be connected to blueprint function inputs

Reported via Marketplace Q&A: By zyzy2922 on October 2, 2022 6:41 PM

Also, in the UE5 version of the plugin, the Float parameter of the function exposed to BP cannot seem to connect.

Response:
Thankyou for the bug report. I believe this happened when Epic moved UE5 from float-native to double-native and have hit this with another plugin I worked on. I have a bunch of fixes and improvements queued up for a new plugin update that I am currently running through tests and some final fixes. I don’t know when this will be released, but it’s coming, and I’ll make sure that issue is fixed.

Do you have a time frame for the fix to be presented? Or maybe a quick workaround?

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Sorry, completely forgot about this issue. Will look at this this week (added to my TODO list), and see about an update.

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This has been fixed in the latest release (1.2.8), please update and try again. Thankyou.
Release notes.