I wanted to get the Actor Scale to drive the Size of the Frame passe into the Procedure, but I have a unit problem I guess.
This greys out the Frame input, (because it’s driven by the construction graph)
And the size, though numerically correct, doesn’t match what I’d expect.
The left cube is using the Construction Graph Driven Scale
And Right cube is using a manual input.
Both show a Size Value of 5.
But the Construction Graph updated frame is much larger.
I’m unsure if this is a bug or if it’s some misconception on my part on Unreal versus Apparance Units.