This causes the graph to stop executing in Unreal (which I wouldn’t expect since the input is not doing anything, or is not connected to anything.
Note that the new String Input Param is greyed out and can’t be edited. I only manage to edit it after adding a constant and plugging it into it, after disconnecting the input was re-enabled, and the graph resumed to work.
I assume that the greyed-out value is “null” or something. which causes the nested procedure in the recursive loop to not execute. the only way to fix it is to ensure that that value isn’t “null”
It’s not just strings, Any new inputs will cause the same problem.
If I drag from an existing node into the input bar it works fine.
This doesn’t break the graph
This does
The ability to do that, (adding an input beforehand) is really useful for me. because I can start defining from scratch what kind of inputs I will want to have