Unreal: Parameters for placed objects

Being able to pass through parameters to Assets would be fantastic, eg:

Passing through arbitrary material instance parameters
Passing through arbitrary BP class data (which would add a huge deal of control over practically everything placeable)


  • Overriding materials on placed assets (e.g. with material instances with overridden parameters)

This is quite a powerful feature and already in the works (separate branch), but tricky to get right so likely to be a little while away.

Also, what do you mean by “arbitrary BP class data”? You can already access placement parameters used to place a BP (apparance entity or otherwise), there are BP functions for this. Unleass you mean something else.