Infer a default name from selected asset if not already set

When bringing in a new asset to the Resource List, the name is set to “unnamed” although the same window can see the asset path & name elsewhere.

It might be useful to have it keep the imported asset’s name as a useful default instead.

Yeah, could do if you want. I prefer not to use asset names as they tend to be very verbose and messy, and the Resource naming hierarchy should be kept fairly clean. At least this would help when multiple asset drop is supported and you have to rename a bunch of entries.