Frame.Shrink Amount range

The default ranges of nodes such as Frame.Turn and Frame.Reorient make sense, and they inform me intuitively of how they work very well.

The Frame.Shrink default Units is set to proportion, but the Amount’s range is set to 0-10, when I believe it should be 0-1?

Ok, yes. I just don’t think it has the range set to anything, so it adopts the default 0-10 that float values get in general.