ROADMAP: Unity Feature Parity

The Unity version of Apparance (as used on Gloomhaven) was the lead version originally but an Epic Megagrant drove focus to the Unreal version which is now the lead platform. Based on the Unity version, the Unreal version has evolved some significant improvements to the UX and functionality that I will need to upgrade in Unity to match before it can be released. These areas are roughly:

  • Entity parameter editing inspector UI
  • Resource list authoring UI
  • Project setup and configuration
  • Engine integration and entity management
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