Medieval buildings from Quixel Megascan assets

I’ve been playing with Quixel assets in the UE5 early access version. They are basically high-detail meshes and work just like any other asset. Up until now they have been a bit random and best suited to kit-bashing together scenes, but I noticed there are a few modular sets popping up. I spend a day playing with them and put together a timelapse of the process as an overview of what the Apparance workflow looks like.

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I’ve also added a full-length, (largely) unedited version of this video if you wanted to be able to follow along and see all the details.