Medieval buildings from Quixel Megascan assets

I’ve been playing with Quixel assets in the UE5 early access version. They are basically high-detail meshes and work just like any other asset. Up until now they have been a bit random and best suited to kit-bashing together scenes, but I noticed there are a few modular sets popping up. I spend a day playing with them and put together a timelapse of the process as an overview of what the Apparance workflow looks like.