# \#ux

**URL:** https://forums.apparance.uk/tag/ux/7.md

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## [Operator Naming and Filtering Feedback](https://forums.apparance.uk/t/operator-naming-and-filtering-feedback/43)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 3\
**Last updated:** [22 November 2021 14:50 UTC](https://forums.apparance.uk/t/operator-naming-and-filtering-feedback/43 "2021-11-22T14:50:49Z")

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Something of the hurdles I had to cross and one of the points of friction for me was getting used to the naming convention for the Operators. They are not descriptive in name (e.g after I learned that B stands for Boo…

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## [Automatic Casts when Appropriate / Possible?](https://forums.apparance.uk/t/automatic-casts-when-appropriate-possible/34)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [15 November 2021 17:58 UTC](https://forums.apparance.uk/t/automatic-casts-when-appropriate-possible/34 "2021-11-15T17:58:42Z")

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In UE4 whenever I try to drag an Integer to a floating slot, an automatic cast is created. It would be really useful if automatic casts would be created when dragging a line. the target nodes could be colored according…
