# \#operator

**URL:** https://forums.apparance.uk/tag/operator/6.md

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## [Frame.Shrink Amount range](https://forums.apparance.uk/t/frame-shrink-amount-range/106)

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**Author:** [@OLawson](https://forums.apparance.uk/u/OLawson)\
**Replies:** 1\
**Last updated:** [28 March 2022 08:31 UTC](https://forums.apparance.uk/t/frame-shrink-amount-range/106 "2022-03-28T08:31:17Z")

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The default ranges of nodes such as Frame.Turn and Frame.Reorient make sense, and they inform me intuitively of how they work very well. The Frame.Shrink default Units is set to proportion, but the Amount’s range is set…

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## [LookAt function](https://forums.apparance.uk/t/lookat-function/66)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [6 December 2021 14:49 UTC](https://forums.apparance.uk/t/lookat-function/66 "2021-12-06T14:49:38Z")

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Both Unity and Unreal have LookAt functions that given a (position, target, up) returns a LookAt Rotation. This would be a useful Operator in Apparance. (I guess that wouldn’t work out of the box with the current Fram…

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## [Question(s) about the Split Operator](https://forums.apparance.uk/t/question-s-about-the-split-operator/49)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 2\
**Last updated:** [22 November 2021 14:59 UTC](https://forums.apparance.uk/t/question-s-about-the-split-operator/49 "2021-11-22T14:59:30Z")

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When the Amount is 0. Does the split operator still split the geometry? Or can it almost be used as a logic operator (if the amount is 0 do not split)
