# \#bug

**URL:** https://forums.apparance.uk/tag/bug/3.md

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## [Trouble configuring procedures folder in Unreal 5.4](https://forums.apparance.uk/t/trouble-configuring-procedures-folder-in-unreal-5-4/174)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [2 January 2025 09:08 UTC](https://forums.apparance.uk/t/trouble-configuring-procedures-folder-in-unreal-5-4/174 "2025-01-02T09:08:24Z")

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I was setting up a new project and hit the automatic config, and the automatic setup seems to create a “ghost” folder that cannot be deleted. by default it created under Content a “ocedures” folder, in addition to creat…

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## [Error when compiling my project - RESOLVED](https://forums.apparance.uk/t/error-when-compiling-my-project-resolved/160)

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**Author:** [@Pierre](https://forums.apparance.uk/u/Pierre)\
**Replies:** 5\
**Last updated:** [20 December 2023 17:38 UTC](https://forums.apparance.uk/t/error-when-compiling-my-project-resolved/160 "2023-12-20T17:38:11Z")

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Hello, I failed to package a project in unreal 5.3 while the apparance plugin was activated (it was a test run where I didn’t create any procedures or class derived from the plugin). After I removed the apparance plugin…

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## [Can't find the extrude node](https://forums.apparance.uk/t/cant-find-the-extrude-node/154)

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**Author:** [@Pierre](https://forums.apparance.uk/u/Pierre)\
**Replies:** 3\
**Last updated:** [12 October 2023 08:08 UTC](https://forums.apparance.uk/t/cant-find-the-extrude-node/154 "2023-10-12T08:08:39Z")

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Hello, I’m trying to recreate the lyra procedural tools using the video you posted back then. I can’t find the extrude node even after activating the “experimental nodes”. Did it change name or was it renamed?

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## [Deleting procedure selected for an Apparance Entity crashes Unreal](https://forums.apparance.uk/t/deleting-procedure-selected-for-an-apparance-entity-crashes-unreal/153)

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**Author:** [@DannyT](https://forums.apparance.uk/u/DannyT)\
**Replies:** 0\
**Last updated:** [30 June 2023 08:29 UTC](https://forums.apparance.uk/t/deleting-procedure-selected-for-an-apparance-entity-crashes-unreal/153 "2023-06-30T08:29:59Z")

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Product: Plugin for Unreal Version of the product from the About box or title: 1.2.9 Engine: Unreal 5.1 Title and brief description of the problem: Deleting procedure selected for an Apparance Entity crashes Unreal Repr…

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## [Apparance Editor fails to launch](https://forums.apparance.uk/t/apparance-editor-fails-to-launch/130)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 2\
**Last updated:** [18 July 2022 14:35 UTC](https://forums.apparance.uk/t/apparance-editor-fails-to-launch/130 "2022-07-18T14:35:46Z")

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From Marketplace Q&A section, on July 17, 2022 5:44 PM The editor cannot be downloaded automatically. After opening, the downloaded frame will disappear automatically after 1 second. UPDATE: Video of editor trying t…

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## [User settings not persisted between sessions, or lost on update (e.g. Experimental flag)](https://forums.apparance.uk/t/user-settings-not-persisted-between-sessions-or-lost-on-update-e-g-experimental-flag/111)

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**Author:** [@OLawson](https://forums.apparance.uk/u/OLawson)\
**Replies:** 1\
**Last updated:** [28 March 2022 08:24 UTC](https://forums.apparance.uk/t/user-settings-not-persisted-between-sessions-or-lost-on-update-e-g-experimental-flag/111 "2022-03-28T08:24:04Z")

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I find myself re-enabling the “Experimental” flag quite often, it would be nice if this setting could persist per-user.

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## [Lines don't show in Apparance editor (unreal)](https://forums.apparance.uk/t/lines-dont-show-in-apparance-editor-unreal/87)

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**Author:** [@Pierre](https://forums.apparance.uk/u/Pierre)\
**Replies:** 33\
**Last updated:** [25 March 2022 08:56 UTC](https://forums.apparance.uk/t/lines-dont-show-in-apparance-editor-unreal/87 "2022-03-25T08:56:37Z")

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Hello, I just bought the Apparance on unreal marketplace. I noted that the line doesn’t show unless I hover over it. Also, when I tried to follow the tutorial, I needed to add a line on the left to set the descriptor of…

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## [UE5 Compile Error: UApparance Entity Preset Actor Factory :: SpawnActor](https://forums.apparance.uk/t/ue5-compile-error-uapparance-entity-preset-actor-factory-spawnactor/54)

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**Author:** [@mred\_tcg](https://forums.apparance.uk/u/mred_tcg)\
**Replies:** 8\
**Last updated:** [27 February 2022 16:26 UTC](https://forums.apparance.uk/t/ue5-compile-error-uapparance-entity-preset-actor-factory-spawnactor/54 "2022-02-27T16:26:22Z")

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Just setting up out UE5 Apparance testbed and caught an error in UApparanceEntityPresetActorFactory with the compiler complaining that SpawnActor is final. Works fine with the UE\_VERSION\_NEWER\_THAN(4,99,0) commenting ou…

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## [Writing a Comment on a Node will not Dirty the Graph for a Save](https://forums.apparance.uk/t/writing-a-comment-on-a-node-will-not-dirty-the-graph-for-a-save/74)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 0\
**Last updated:** [23 January 2022 16:03 UTC](https://forums.apparance.uk/t/writing-a-comment-on-a-node-will-not-dirty-the-graph-for-a-save/74 "2022-01-23T16:03:30Z")

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Repro: Type in a comment on Node properties. Note that the option to save the graph does not get enabled.

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## [Renaming Procedures doesn't update the name displayed on the Tab](https://forums.apparance.uk/t/renaming-procedures-doesnt-update-the-name-displayed-on-the-tab/41)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [16 December 2021 14:47 UTC](https://forums.apparance.uk/t/renaming-procedures-doesnt-update-the-name-displayed-on-the-tab/41 "2021-12-16T14:47:20Z")

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Renaming Procedures doesn’t update the name displayed on the Tab if the procedure is open. The procedure must be closed and reopened for the change to take effect. Really minor.

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## [FColour options can only be updated by moving sliders](https://forums.apparance.uk/t/fcolour-options-can-only-be-updated-by-moving-sliders/58)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 2\
**Last updated:** [16 December 2021 14:46 UTC](https://forums.apparance.uk/t/fcolour-options-can-only-be-updated-by-moving-sliders/58 "2021-12-16T14:46:50Z")

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Manually inputting options on the FColour Properties doesn’t update the node. Only moving the sliders work. The same applies to nodes where Colour is an option I didn’t notice before because I’m usually updating th…

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## [Debug property panel still accessible and can be made to crash](https://forums.apparance.uk/t/debug-property-panel-still-accessible-and-can-be-made-to-crash/56)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 2\
**Last updated:** [16 December 2021 14:45 UTC](https://forums.apparance.uk/t/debug-property-panel-still-accessible-and-can-be-made-to-crash/56 "2021-12-16T14:45:46Z")

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External bug report: …messing around with the plugin on 4.26 (itch says it’s v 1.1.11) and I got a crash. The editor went away and won’t open again at least this session. …trying out the experimental mesh rotation nod…

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## [Enums don't show as dropdown in Nodes](https://forums.apparance.uk/t/enums-dont-show-as-dropdown-in-nodes/64)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [2 December 2021 09:13 UTC](https://forums.apparance.uk/t/enums-dont-show-as-dropdown-in-nodes/64 "2021-12-02T09:13:54Z")

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I have a lot of trouble getting enums to behave as expected. They almost always seem to revert to one single Default Drop Down. I have managed to get it to work before, but I have no idea how.

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## [Placed Blueprint construction graph not invoked](https://forums.apparance.uk/t/placed-blueprint-construction-graph-not-invoked/38)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 3\
**Last updated:** [30 November 2021 13:16 UTC](https://forums.apparance.uk/t/placed-blueprint-construction-graph-not-invoked/38 "2021-11-30T13:16:14Z")

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It seems that Blueprint Actors that are placed with an Apparance Entity do not execute their Construction graphs. because I don’t know how would I read (per instance, the terrain normal and material, I was wondering if …

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## [Outputs can get "corrupted" and need to be deleted, and re-added to work](https://forums.apparance.uk/t/outputs-can-get-corrupted-and-need-to-be-deleted-and-re-added-to-work/59)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 2\
**Last updated:** [27 November 2021 19:37 UTC](https://forums.apparance.uk/t/outputs-can-get-corrupted-and-need-to-be-deleted-and-re-added-to-work/59 "2021-11-27T19:37:54Z")

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I don’t have a solid Repro for this but I got pretty stumped by this. I was working on a graph that gets a Frame Splits it and returns 3 frames. And for some reason, the “Wall” output would only work, when both Lowe…

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## [Adding new Input can sometimes break the procedure execution](https://forums.apparance.uk/t/adding-new-input-can-sometimes-break-the-procedure-execution/39)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 6\
**Last updated:** [16 November 2021 19:36 UTC](https://forums.apparance.uk/t/adding-new-input-can-sometimes-break-the-procedure-execution/39 "2021-11-16T19:36:01Z")

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I didn’t really know how to word the title of this bug. Here’s the situation. I have a recursive graph to which I added a new input. In this case a String Input. This causes the graph to stop executing in Unreal (w…
