# Unreal: Parameters for placed objects

**URL:** <https://forums.apparance.uk/t/unreal-parameters-for-placed-objects/112>\
**Category:** Backlog\
**Tags:** request\
**Created:** [27 March 2022 22:31 UTC](https://forums.apparance.uk/t/unreal-parameters-for-placed-objects/112 "2022-03-27T22:31:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![OLawson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/olawson/32/167_2.png) [@OLawson](https://forums.apparance.uk/u/OLawson)\
**Post date:** [27 March 2022 22:31 UTC](https://forums.apparance.uk/t/unreal-parameters-for-placed-objects/112/1 "2022-03-27T22:31:08Z")

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Being able to pass through parameters to Assets would be fantastic, eg:

Passing through arbitrary material instance parameters  
Passing through arbitrary BP class data (which would add a huge deal of control over practically everything placeable)

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**Author:** ![sam](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/sam/32/8_2.png) [@sam](https://forums.apparance.uk/u/sam)\
**Post date:** [28 March 2022 08:22 UTC](https://forums.apparance.uk/t/unreal-parameters-for-placed-objects/112/2 "2022-03-28T08:22:48Z")

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Also:

- Overriding materials on placed assets (e.g. with material instances with overridden parameters)

This is quite a powerful feature and already in the works (separate branch), but tricky to get right so likely to be a little while away.

Also, what do you mean by _“arbitrary BP class data”_? You can already access placement parameters used to place a BP (apparance entity or otherwise), there are BP functions for this. Unleass you mean something else.
