# ROADMAP: More Resource Types

**URL:** <https://forums.apparance.uk/t/roadmap-more-resource-types/124>\
**Category:** Roadmap\
**Tags:** feature\
**Created:** [29 March 2022 16:50 UTC](https://forums.apparance.uk/t/roadmap-more-resource-types/124 "2022-03-29T16:50:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sam](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/sam/32/8_2.png) [@sam](https://forums.apparance.uk/u/sam)\
**Post date:** [29 March 2022 16:50 UTC](https://forums.apparance.uk/t/roadmap-more-resource-types/124/1 "2022-03-29T16:50:13Z")

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At the moment the following Asset types can be referenced in a Resource List to be used by Apparance in procedures:

- Static Mesh - mesh placement (as mesh component) and instancing (instanced static mesh component)
- Blueprint - fully configurable placement of actors and behaviours
- Material / Material Instance - for application to generated geometry
- Component Type - for access to many aspects of the game world beyond mesh based geometry

There is scope to expand this to a number of other assets and concepts, unlocking all sorts of powerful behaviour and functionality, extending the capabilities of procedural generation in Apparance. This could include:

- Material (Instance) Properties - e.g. parameterisation of material inputs from placement properties
- Textures - e.g. to then pass into Material properties and switch material appearance significantly
- Static Mesh Material Overrides - e.g. Using mesh assets but with different materials
- Apparance Presets - e.g. a neat way of placing procedural objects from procedural objects and sharing the generation load
- Values (int, float, etc) - e.g. to allow global configuration of the procedures without having to dig into them in the procedure editor.
- Metadata - extraction and mapping of additional asset data such as mesh sockets

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**Author:** ![KalevTait](https://avatars.discourse-cdn.com/v4/letter/k/ea5d25/32.png) [@KalevTait](https://forums.apparance.uk/u/KalevTait)\
**Post date:** [31 March 2022 08:24 UTC](https://forums.apparance.uk/t/roadmap-more-resource-types/124/2 "2022-03-31T08:24:32Z")

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A) I didn’t realise you could reference blueprints and configure them. I’m going to have to play with that.  
B) I can take or leave most of these, but having global Values seems extremely useful.
