# Frame Manipulation does not update in real-time in Editor in UE5.1

**URL:** <https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142>\
**Category:** Fixed\
**Tags:** editor, unreal\
**Created:** [28 January 2023 21:11 UTC](https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142 "2023-01-28T21:11:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![EduardoHulshof](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/eduardohulshof/32/66_2.png) [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Post date:** [28 January 2023 21:11 UTC](https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142/1 "2023-01-28T21:11:01Z")

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Back when I was using UE4 to build my blueprints, editing the Frame in Unreal use to update the procedure in real time as seen in this Instagram post

[https://www.instagram.com/p/CYo6YgpBdeQ/](https://www.instagram.com/p/CYo6YgpBdeQ/)

Now in UE 5.1 that update doesn’t happen in real-time (it was a good source of of interesting video captures for demonstration of procedures in realtime)

Was that an intentional change? I can see how in certain procedures it could actually be expensive and problematic, but would like to have that as an option.

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**Author:** ![sam](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/sam/32/8_2.png) [@sam](https://forums.apparance.uk/u/sam)\
**Post date:** [30 January 2023 11:33 UTC](https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142/2 "2023-01-30T11:33:42Z")

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This is a longstanding UE bug that I had a workaround for in UE4, that maybe has stopped working in UE5 recently (likely they changed something). It is really annoying, I’ll have a look for next release.

Relvant Forum post: [Scene viewport sometimes doesn't update during interactive spin-box property editing - C++ - Epic Developer Community Forums](https://forums.unrealengine.com/t/scene-viewport-sometimes-doesnt-update-during-interactive-spin-box-property-editing/509222)

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**Author:** ![sam](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/sam/32/8_2.png) [@sam](https://forums.apparance.uk/u/sam)\
**Post date:** [10 March 2023 09:25 UTC](https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142/3 "2023-03-10T09:25:20Z")

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This is fixed in 1.2.8 ([release notes](https://apparance.itch.io/apparance-demo-plugin-unreal/devlog/499568/version-128)). Turns out I’d fixed it for individual value sliders, but not the composite vector controls, replaced in 5.0 and 5.1 with custom version that uses the fixed spinner.
