# Correct way of setting up mesh collision on generated mesh?

**URL:** <https://forums.apparance.uk/t/correct-way-of-setting-up-mesh-collision-on-generated-mesh/57>\
**Category:** Implemented\
**Tags:** request, collision, geometry\
**Created:** [24 November 2021 21:38 UTC](https://forums.apparance.uk/t/correct-way-of-setting-up-mesh-collision-on-generated-mesh/57 "2021-11-24T21:38:21Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![EduardoHulshof](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/eduardohulshof/32/66_2.png) [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Post date:** [18 January 2023 12:51 UTC](https://forums.apparance.uk/t/correct-way-of-setting-up-mesh-collision-on-generated-mesh/57/21 "2023-01-18T12:51:48Z")

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I would check the collision settings on the StaticMeshActor being placed in the world (the one set up in the ProjectResources).

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**Author:** ![sam](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.apparance.uk/sam/32/8_2.png) [@sam](https://forums.apparance.uk/u/sam)\
**Post date:** [23 April 2023 14:28 UTC](https://forums.apparance.uk/t/correct-way-of-setting-up-mesh-collision-on-generated-mesh/57/22 "2023-04-23T14:28:53Z")

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Just realised I hadn’t notified on this thread, but for a couple of updates now collision from generated meshes is supported. By applying a material to a mesh that has the ‘collision flag’ set in it’s Resource List entry, collision will be generated. If you want a ‘collision only mesh’ then you can assign a material that has no material specifed in it’s asset slot but _does_ have the collision option enabled.

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