# Latest

**URL:** https://forums.apparance.uk/latest.md

[Latest](https://forums.apparance.uk/latest.md) · [Categories](https://forums.apparance.uk/categories.md) · [Tags](https://forums.apparance.uk/tags.md)

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## [Welcome to Discourse](https://forums.apparance.uk/t/welcome-to-discourse/7)

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**Author:** [@system](https://forums.apparance.uk/u/system)\
**Replies:** 0\
**Last updated:** [7 October 2021 18:58 UTC](https://forums.apparance.uk/t/welcome-to-discourse/7 "2021-10-07T18:58:54Z")

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Welcome to the Apparance Forums, a place to get support, report issues, and discuss, the Apparance procedural generation system. For documentation, getting started, examples, and a comprehensive manual please visit the A…

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## [Unreal 5.5 update available now](https://forums.apparance.uk/t/unreal-5-5-update-available-now/179)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 1\
**Last updated:** [22 October 2025 11:14 UTC](https://forums.apparance.uk/t/unreal-5-5-update-available-now/179 "2025-10-22T11:14:50Z")

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Version 1.2.13 of the Apparance Plugin is out, with Unreal 5.5 support. Demo version live on itch.io now. Commercial version live on Fab now. Release Notes Features: UE 5.5 support Image contouring (experimental) Dy…

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## [Sam has been streaming proc-gen space station dev](https://forums.apparance.uk/t/sam-has-been-streaming-proc-gen-space-station-dev/181)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [5 September 2025 08:44 UTC](https://forums.apparance.uk/t/sam-has-been-streaming-proc-gen-space-station-dev/181 "2025-09-05T08:44:08Z")

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A few weeks ago I started an experiment, to build a space station out of a nice modular asset pack, and do it all live, on stream. This was so people could see what day-to-day Apparance use and workflow was like, some of…

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## [Happy Holidays and a Hopeful 2025!](https://forums.apparance.uk/t/happy-holidays-and-a-hopeful-2025/175)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [2 January 2025 09:38 UTC](https://forums.apparance.uk/t/happy-holidays-and-a-hopeful-2025/175 "2025-01-02T09:38:48Z")

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Wishing you all a very merry xmas! Team Apparance are looking forward to all the new and exciting things happening in 2025. Hopre you had a great break and getting well stuck into the new year already. :heart: In-cas…

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## [Trouble configuring procedures folder in Unreal 5.4](https://forums.apparance.uk/t/trouble-configuring-procedures-folder-in-unreal-5-4/174)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [2 January 2025 09:08 UTC](https://forums.apparance.uk/t/trouble-configuring-procedures-folder-in-unreal-5-4/174 "2025-01-02T09:08:24Z")

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I was setting up a new project and hit the automatic config, and the automatic setup seems to create a “ghost” folder that cannot be deleted. by default it created under Content a “ocedures” folder, in addition to creat…

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## [Develop: Brighton 2024, Procgen chat?](https://forums.apparance.uk/t/develop-brighton-2024-procgen-chat/173)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [25 June 2024 08:50 UTC](https://forums.apparance.uk/t/develop-brighton-2024-procgen-chat/173 "2024-06-25T08:50:42Z")

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We’re excited to visit Brighton for this years Develop where we’re looking to chat with procedural generation enthusiasts and curious folk alike. Are you a TA or TD with their eye on #ProcGen and fancy seeing what Appara…

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## [Apparance Unreal Plugin 1.2.12 released with UE 5.4 support](https://forums.apparance.uk/t/apparance-unreal-plugin-1-2-12-released-with-ue-5-4-support/172)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [10 May 2024 16:53 UTC](https://forums.apparance.uk/t/apparance-unreal-plugin-1-2-12-released-with-ue-5-4-support/172 "2024-05-10T16:53:13Z")

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Release notes: UE 5.4 support Blueprint support for List parameters (via structs/arrays) Improved Blueprint function categorisation Rotate operator added to UV mapping support Minor instanced mesh crash fixes Fully fe…

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## [Apparance at Everything Procedural Conference & Reboot Develop](https://forums.apparance.uk/t/apparance-at-everything-procedural-conference-reboot-develop/171)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [15 April 2024 23:00 UTC](https://forums.apparance.uk/t/apparance-at-everything-procedural-conference-reboot-develop/171 "2024-04-15T23:00:00Z")

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We’ve let our Procedural Generation fanatics loose around Europe! Find Sam Swain and Oliver Lawson at Everything Procedural hashtag#EPC2024 in Breda, Netherlands or catch Dan Thomas at Reboot Develop in Dubrovnik, Croat…

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## [Apparance Studios 80 LEVEL Interview](https://forums.apparance.uk/t/apparance-studios-80-level-interview/170)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [26 February 2024 00:00 UTC](https://forums.apparance.uk/t/apparance-studios-80-level-interview/170 "2024-02-26T00:00:00Z")

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Get the lowdown and story behind Apparance proc-gen tools in this Interview with 80 LEVEL!

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## [Pipes & Power - Sci-fi factory builder base-plate](https://forums.apparance.uk/t/pipes-power-sci-fi-factory-builder-base-plate/161)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 7\
**Last updated:** [12 January 2024 19:13 UTC](https://forums.apparance.uk/t/pipes-power-sci-fi-factory-builder-base-plate/161 "2024-01-12T19:13:37Z")

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After recently posting about a modular base-plate design I built as part of a factory game idea, I thought I’d dive a little deeper into the concept and execution. Here are some examples of the plates, their insides, and…

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## [Error when compiling my project - RESOLVED](https://forums.apparance.uk/t/error-when-compiling-my-project-resolved/160)

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**Author:** [@Pierre](https://forums.apparance.uk/u/Pierre)\
**Replies:** 5\
**Last updated:** [20 December 2023 17:38 UTC](https://forums.apparance.uk/t/error-when-compiling-my-project-resolved/160 "2023-12-20T17:38:11Z")

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Hello, I failed to package a project in unreal 5.3 while the apparance plugin was activated (it was a test run where I didn’t create any procedures or class derived from the plugin). After I removed the apparance plugin…

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## [You Can Now Try Apparance For Free](https://forums.apparance.uk/t/you-can-now-try-apparance-for-free/169)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [14 December 2023 00:00 UTC](https://forums.apparance.uk/t/you-can-now-try-apparance-for-free/169 "2023-12-14T00:00:00Z")

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The Apparance plugin for Unreal is now free for you to try! Have a go at making something procedural in Unreal! :gift:

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## [Procedural Bathroom!](https://forums.apparance.uk/t/procedural-bathroom/159)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 3\
**Last updated:** [28 November 2023 10:47 UTC](https://forums.apparance.uk/t/procedural-bathroom/159 "2023-11-28T10:47:48Z")

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We are having our bathroom renovated and needed to make some decisions about things like bath size, cabinet width, and tiling choices. It’s always hard to imagine what the overall effect will be based on some brochure p…

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## [Industrial Pipework](https://forums.apparance.uk/t/industrial-pipework/158)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 8\
**Last updated:** [10 November 2023 14:13 UTC](https://forums.apparance.uk/t/industrial-pipework/158 "2023-11-10T14:13:02Z")

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I’d like to share some info on the procedural pipework I’ve been working on. This stems from a desire to start building complicated industrial facilities that a game idea I have will need. I’ll go into some of the detail…

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## [Feature request: Hold Spacebar to pan](https://forums.apparance.uk/t/feature-request-hold-spacebar-to-pan/155)

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**Author:** [@DannyT](https://forums.apparance.uk/u/DannyT)\
**Replies:** 2\
**Last updated:** [23 October 2023 10:19 UTC](https://forums.apparance.uk/t/feature-request-hold-spacebar-to-pan/155 "2023-10-23T10:19:13Z")

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Working on a laptop without a mouse makes right click to pan a bit awkward. Many apps allow holding space bar and left dragging to do the same thing (Miro for example). Would be a nice QoL feature to include in the Appar…

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## [Can't find the extrude node](https://forums.apparance.uk/t/cant-find-the-extrude-node/154)

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**Author:** [@Pierre](https://forums.apparance.uk/u/Pierre)\
**Replies:** 3\
**Last updated:** [12 October 2023 08:08 UTC](https://forums.apparance.uk/t/cant-find-the-extrude-node/154 "2023-10-12T08:08:39Z")

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Hello, I’m trying to recreate the lyra procedural tools using the video you posted back then. I can’t find the extrude node even after activating the “experimental nodes”. Did it change name or was it renamed?

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## [ROADMAP: Editing Handles](https://forums.apparance.uk/t/roadmap-editing-handles/123)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 3\
**Last updated:** [25 September 2023 08:05 UTC](https://forums.apparance.uk/t/roadmap-editing-handles/123 "2023-09-25T08:05:50Z")

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A powerful idea that has been planned for a long time is that of procedurally adding editing handles to the 3D scene that allow manipulation of Entity parameters in much more intuitive and expedient ways. This might incl…

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## [ROADMAP: Unity Feature Parity](https://forums.apparance.uk/t/roadmap-unity-feature-parity/119)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [29 March 2022 15:33 UTC](https://forums.apparance.uk/t/roadmap-unity-feature-parity/119 "2022-03-29T15:33:07Z")

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The Unity version of Apparance (as used on Gloomhaven) was the lead version originally but an Epic Megagrant drove focus to the Unreal version which is now the lead platform. Based on the Unity version, the Unreal versi…

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## [Deleting procedure selected for an Apparance Entity crashes Unreal](https://forums.apparance.uk/t/deleting-procedure-selected-for-an-apparance-entity-crashes-unreal/153)

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**Author:** [@DannyT](https://forums.apparance.uk/u/DannyT)\
**Replies:** 0\
**Last updated:** [30 June 2023 08:29 UTC](https://forums.apparance.uk/t/deleting-procedure-selected-for-an-apparance-entity-crashes-unreal/153 "2023-06-30T08:29:59Z")

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Product: Plugin for Unreal Version of the product from the About box or title: 1.2.9 Engine: Unreal 5.1 Title and brief description of the problem: Deleting procedure selected for an Apparance Entity crashes Unreal Repr…

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## [Medieval buildings from Quixel Megascan assets](https://forums.apparance.uk/t/medieval-buildings-from-quixel-megascan-assets/75)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 1\
**Last updated:** [3 May 2023 10:02 UTC](https://forums.apparance.uk/t/medieval-buildings-from-quixel-megascan-assets/75 "2023-05-03T10:02:15Z")

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I’ve been playing with Quixel assets in the UE5 early access version. They are basically high-detail meshes and work just like any other asset. Up until now they have been a bit random and best suited to kit-bashing toge…

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## [Correct way of setting up mesh collision on generated mesh?](https://forums.apparance.uk/t/correct-way-of-setting-up-mesh-collision-on-generated-mesh/57)

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**Author:** [@paulevans](https://forums.apparance.uk/u/paulevans)\
**Replies:** 21\
**Last updated:** [23 April 2023 14:28 UTC](https://forums.apparance.uk/t/correct-way-of-setting-up-mesh-collision-on-generated-mesh/57 "2023-04-23T14:28:53Z")

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Hi I’m generating a cylinder and would like to use the mesh itself as the collision. I plan to generate it with different segments 3-32 - so with 3 it will look more like an extruded triangle than a cylinder. I’ve seen …

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## [Procedural Landscape](https://forums.apparance.uk/t/procedural-landscape/151)

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**Author:** [@OLawson](https://forums.apparance.uk/u/OLawson)\
**Replies:** 11\
**Last updated:** [20 April 2023 18:04 UTC](https://forums.apparance.uk/t/procedural-landscape/151 "2023-04-20T18:04:19Z")

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Started work on a procedural Apparance terrain system in UE5, mostly using Images/Noise for heightmaps, and Frame+ for foliage population. Here’s the current result, about 5 days of work. I’ll break this up into a write…

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## [Input field friction](https://forums.apparance.uk/t/input-field-friction/105)

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**Author:** [@OLawson](https://forums.apparance.uk/u/OLawson)\
**Replies:** 3\
**Last updated:** [17 April 2023 11:27 UTC](https://forums.apparance.uk/t/input-field-friction/105 "2023-04-17T11:27:40Z")

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I find quite a bit of friction trying to clear values on input fields. For the searches on the left, there’s the toggle Filter button, though I find it a bit strange to toggle off and then type something new in, it does …

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## [Removing Items from List](https://forums.apparance.uk/t/removing-items-from-list/144)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [17 April 2023 10:05 UTC](https://forums.apparance.uk/t/removing-items-from-list/144 "2023-04-17T10:05:58Z")

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Recently I had the need to remove an Item from a list and since that’s not an operator that is available out of the box, here’s a little procedure that lets you input a List and an Index to remove, and returns the remain…

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## [Frame Manipulation does not update in real-time in Editor in UE5.1](https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 2\
**Last updated:** [10 March 2023 09:25 UTC](https://forums.apparance.uk/t/frame-manipulation-does-not-update-in-real-time-in-editor-in-ue5-1/142 "2023-03-10T09:25:20Z")

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Back when I was using UE4 to build my blueprints, editing the Frame in Unreal use to update the procedure in real time as seen in this Instagram post https://www.instagram.com/p/CYo6YgpBdeQ/ Now in UE 5.1 that update d…

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## [UE5 float parameters can't be connected to blueprint function inputs](https://forums.apparance.uk/t/ue5-float-parameters-cant-be-connected-to-blueprint-function-inputs/136)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 3\
**Last updated:** [10 March 2023 09:23 UTC](https://forums.apparance.uk/t/ue5-float-parameters-cant-be-connected-to-blueprint-function-inputs/136 "2023-03-10T09:23:41Z")

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Reported via Marketplace Q&A: By zyzy2922 on October 2, 2022 6:41 PM Also, in the UE5 version of the plugin, the Float parameter of the function exposed to BP cannot seem to connect. Response: Thankyou for the bug r…

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## [Procedurally Generating Floorplans](https://forums.apparance.uk/t/procedurally-generating-floorplans/53)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 33\
**Last updated:** [12 February 2023 17:07 UTC](https://forums.apparance.uk/t/procedurally-generating-floorplans/53 "2023-02-12T17:07:08Z")

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The first iteration of a Room Splitter for procedurally generating floorplans Right now it only outputs the rooms. Doesn’t follow any logic other than Min and Max Room sizes. with a little bit of randomization ar…

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## [Maze Generation with Recursive Backtracker Algorithm](https://forums.apparance.uk/t/maze-generation-with-recursive-backtracker-algorithm/146)

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**Author:** [@Ritz](https://forums.apparance.uk/u/Ritz)\
**Replies:** 1\
**Last updated:** [10 February 2023 10:55 UTC](https://forums.apparance.uk/t/maze-generation-with-recursive-backtracker-algorithm/146 "2023-02-10T10:55:28Z")

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Hello. I want to generate a maze procedurally using the Apparance. A maze generated using the Recursive Backtracker algorithm would be ideal, but I don’t know how to do it with Apparance. Do you have ideas on how to i…

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## [Dan Thomas Joins Apparance as COO](https://forums.apparance.uk/t/dan-thomas-joins-apparance-as-coo/168)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [1 January 2023 00:00 UTC](https://forums.apparance.uk/t/dan-thomas-joins-apparance-as-coo/168 "2023-01-01T00:00:00Z")

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Dan Thomas has joined Apparance as COO to build the business. Linked In article: I’m taking on a role as fractional COO of Apparance Studios Ltd :tada: So, COO is a bit of a grandiose title for a tiny game tech start…

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## [Apparance Creator Wins Innovation Award!](https://forums.apparance.uk/t/apparance-creator-wins-innovation-award/167)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [19 November 2022 00:00 UTC](https://forums.apparance.uk/t/apparance-creator-wins-innovation-award/167 "2022-11-19T00:00:00Z")

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Apparance creator Sam Swain won the Innovation Category at the 2022 Guildford.Games Awards!

[Next page](https://forums.apparance.uk/latest.md?page=1)
