# Roadmap

**URL:** https://forums.apparance.uk/c/roadmap/23.md

[Latest](https://forums.apparance.uk/latest.md) · [Categories](https://forums.apparance.uk/categories.md) · [Tags](https://forums.apparance.uk/tags.md)

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## [About the Roadmap category](https://forums.apparance.uk/t/about-the-roadmap-category/116)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0

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This category is provided to give some insight into what development is planned for the future of Apparance and what high-level features you can expect to be added over the coming months. Notes: These aren’t in a part…

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## [ROADMAP: Editing Handles](https://forums.apparance.uk/t/roadmap-editing-handles/123)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 3\
**Last updated:** [25 September 2023 08:05 UTC](https://forums.apparance.uk/t/roadmap-editing-handles/123 "2023-09-25T08:05:50Z")

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A powerful idea that has been planned for a long time is that of procedurally adding editing handles to the 3D scene that allow manipulation of Entity parameters in much more intuitive and expedient ways. This might incl…

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## [ROADMAP: Unity Feature Parity](https://forums.apparance.uk/t/roadmap-unity-feature-parity/119)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [29 March 2022 15:33 UTC](https://forums.apparance.uk/t/roadmap-unity-feature-parity/119 "2022-03-29T15:33:07Z")

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The Unity version of Apparance (as used on Gloomhaven) was the lead version originally but an Epic Megagrant drove focus to the Unreal version which is now the lead platform. Based on the Unity version, the Unreal versi…

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## [ROADMAP: More Resource Types](https://forums.apparance.uk/t/roadmap-more-resource-types/124)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 1\
**Last updated:** [31 March 2022 08:24 UTC](https://forums.apparance.uk/t/roadmap-more-resource-types/124 "2022-03-31T08:24:32Z")

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At the moment the following Asset types can be referenced in a Resource List to be used by Apparance in procedures: Static Mesh - mesh placement (as mesh component) and instancing (instanced static mesh component) Blue…

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## [ROADMAP: Operator Documentation](https://forums.apparance.uk/t/roadmap-operator-documentation/122)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [29 March 2022 16:24 UTC](https://forums.apparance.uk/t/roadmap-operator-documentation/122 "2022-03-29T16:24:33Z")

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The operator library in Apparance has grown a lot during development and there are some fairly sophisticated features and functions available. Whilst effort to make to descriptions and IO tooltips as helpful as possible…

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## [ROADMAP: List Parameters](https://forums.apparance.uk/t/roadmap-list-parameters/121)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [29 March 2022 16:21 UTC](https://forums.apparance.uk/t/roadmap-list-parameters/121 "2022-03-29T16:21:22Z")

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Currently you can’t edit List parameters in the details panel. The ability to have lists is going to be essential for many users and future features so it needs to be added. Lists have a complication associated with th…

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## [ROADMAP: Procedure Libraries](https://forums.apparance.uk/t/roadmap-procedure-libraries/120)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [29 March 2022 15:36 UTC](https://forums.apparance.uk/t/roadmap-procedure-libraries/120 "2022-03-29T15:36:39Z")

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A huge advance in usability and accessibility to procedural techniques will be afforded by the ability to produce ‘packages’ of procedures for distribution and re-use. These will allow development of many useful add-on p…

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## [ROADMAP: Advanced Operator IO Management](https://forums.apparance.uk/t/roadmap-advanced-operator-io-management/118)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [28 March 2022 18:57 UTC](https://forums.apparance.uk/t/roadmap-advanced-operator-io-management/118 "2022-03-28T18:57:11Z")

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Operator IO is undergoing the following changes and upgrades: Hiding of inputs - They don’t show in the graph (unless wired up), but do show in the property panel. Visibility modes - There is some case for defaulting t…

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## [Hidden inputs (specified on the proc, not the instance)](https://forums.apparance.uk/t/hidden-inputs-specified-on-the-proc-not-the-instance/94)

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**Author:** [@OLawson](https://forums.apparance.uk/u/OLawson)\
**Replies:** 1\
**Last updated:** [28 March 2022 08:53 UTC](https://forums.apparance.uk/t/hidden-inputs-specified-on-the-proc-not-the-instance/94 "2022-03-28T08:53:04Z")

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I’ve taken to naming proc inputs with an underscore prefix to make sure I never attach anything externally to that input, as they are used entirely internally for recursion. eg. \_i for an iterator that would definitely …

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## [Merge Expandability](https://forums.apparance.uk/t/merge-expandability/80)

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**Author:** [@KalevTait](https://forums.apparance.uk/u/KalevTait)\
**Replies:** 2\
**Last updated:** [21 February 2022 08:16 UTC](https://forums.apparance.uk/t/merge-expandability/80 "2022-02-21T08:16:17Z")

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With the Merge, if I have more geometry I’d like to combine together easily, I’d like to be able to add onto an existing merge rather than replacing the merge and rehooking all the wires.

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## [Switch Statement](https://forums.apparance.uk/t/switch-statement/79)

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**Author:** [@KalevTait](https://forums.apparance.uk/u/KalevTait)\
**Replies:** 1\
**Last updated:** [15 February 2022 09:26 UTC](https://forums.apparance.uk/t/switch-statement/79 "2022-02-15T09:26:48Z")

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I’d really like to be able to switch between several alternate pieces of geometry through a single statement, providing an int to choose which one - I can currently do so with a bunch of 'if’s, each testing equality on t…
