# Procedural Generation

**URL:** https://forums.apparance.uk/c/procedural-generation/9.md

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## [About the Procedural Generation category](https://forums.apparance.uk/t/about-the-procedural-generation-category/16)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0

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Lets talk about procedural generation! What to build, and how to build it Techniques, tips, and tricks Implementation using Apparance New and interesting procedural tech or applications Guidelines on approaching proc g…

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## [Removing Items from List](https://forums.apparance.uk/t/removing-items-from-list/144)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [17 April 2023 10:05 UTC](https://forums.apparance.uk/t/removing-items-from-list/144 "2023-04-17T10:05:58Z")

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Recently I had the need to remove an Item from a list and since that’s not an operator that is available out of the box, here’s a little procedure that lets you input a List and an Index to remove, and returns the remain…

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## [Maze Generation with Recursive Backtracker Algorithm](https://forums.apparance.uk/t/maze-generation-with-recursive-backtracker-algorithm/146)

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**Author:** [@Ritz](https://forums.apparance.uk/u/Ritz)\
**Replies:** 1\
**Last updated:** [10 February 2023 10:55 UTC](https://forums.apparance.uk/t/maze-generation-with-recursive-backtracker-algorithm/146 "2023-02-10T10:55:28Z")

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Hello. I want to generate a maze procedurally using the Apparance. A maze generated using the Recursive Backtracker algorithm would be ideal, but I don’t know how to do it with Apparance. Do you have ideas on how to i…

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## [Email Query: Why there are few preset functions?](https://forums.apparance.uk/t/email-query-why-there-are-few-preset-functions/139)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [26 October 2022 10:12 UTC](https://forums.apparance.uk/t/email-query-why-there-are-few-preset-functions/139 "2022-10-26T10:12:15Z")

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Email query: 22/10/22 Why there are few preset functions? I think you should do some basic and complex presets, such as villages, cities, and then buy a plugin to replace the model directly. Why don’t you get a Discor…

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## [Joint of walls with mesh of different size](https://forums.apparance.uk/t/joint-of-walls-with-mesh-of-different-size/138)

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**Author:** [@Pierre](https://forums.apparance.uk/u/Pierre)\
**Replies:** 1\
**Last updated:** [19 October 2022 08:25 UTC](https://forums.apparance.uk/t/joint-of-walls-with-mesh-of-different-size/138 "2022-10-19T08:25:25Z")

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Hello, I have a question concerning the video on the building video. I have begun to create the wall section with mesh I bought on the marketplace. As show in the video bellow, I have an offset on the Y axis between som…

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## [Use FBX/Blueprint templates for semi procedural placement](https://forums.apparance.uk/t/use-fbx-blueprint-templates-for-semi-procedural-placement/90)

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**Author:** [@devandart](https://forums.apparance.uk/u/devandart)\
**Replies:** 1\
**Last updated:** [15 March 2022 09:19 UTC](https://forums.apparance.uk/t/use-fbx-blueprint-templates-for-semi-procedural-placement/90 "2022-03-15T09:19:01Z")

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Hi, I’m evaluating different approaches (Houdini, Unreal Blueprint, Apparance) to realize “semi procedural” generation of buildings etc. is it possible to realize the following idea with Apparance? The Artist creates …

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## [How to Approach Run-time generation in Unreal Engine](https://forums.apparance.uk/t/how-to-approach-run-time-generation-in-unreal-engine/65)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 6\
**Last updated:** [3 December 2021 14:29 UTC](https://forums.apparance.uk/t/how-to-approach-run-time-generation-in-unreal-engine/65 "2021-12-03T14:29:47Z")

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I see that one of the big advantages of using Apparance it’s the ability to update your creations at run-time. What is the correct or suggested method of updating / spawning and replacing entities at runtime. The examp…

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## [The divide and conquer approach](https://forums.apparance.uk/t/the-divide-and-conquer-approach/48)

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**Author:** [@sam](https://forums.apparance.uk/u/sam)\
**Replies:** 0\
**Last updated:** [22 November 2021 13:56 UTC](https://forums.apparance.uk/t/the-divide-and-conquer-approach/48 "2021-11-22T13:56:50Z")

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I often get asked about approaches to dividing up spaces into smaller, interestingly connected, yet feasibly playable spaces. This could be floors of a building, an area of dungeon, or blocks of a city. There are may ap…

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## [Artist friendly procgen](https://forums.apparance.uk/t/artist-friendly-procgen/37)

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**Author:** [@EduardoHulshof](https://forums.apparance.uk/u/EduardoHulshof)\
**Replies:** 1\
**Last updated:** [17 November 2021 10:02 UTC](https://forums.apparance.uk/t/artist-friendly-procgen/37 "2021-11-17T10:02:54Z")

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One of the big barriers to entry into the procgen world is the complexity and steep learning curve. How have you dealt with that in the past? In Starlink: Battle for Atlas we built 7 (and then some) circumnavigable pla…
